AI Insights · Timothy · January 2022
Top 5 Waifu Games on Android in Latin America for Q4 2021
In Q4 2021, top Waifu games on Android in Latin America showed varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower highlight the trends for these popular apps.
In Q4 2021, the performance of the top Waifu games on Android in Latin America showcased interesting trends in downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
Waifu - Stripping Clothes, published by FALCON GLOBAL LTD, saw a significant number of downloads in its initial weeks post-release. Weekly downloads started at 263K and then decreased to 150K. Active users remained steady, increasing slightly from 231K to 238K by the end of the quarter.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. experienced variable revenue throughout the quarter, peaking at around $43K in late October and ending the quarter with approximately $42K. Weekly downloads fluctuated, peaking at 27.3K in early December and maintaining a consistent user base, finishing the quarter with 167K active users.
KonoSuba: Fantastic Days by Sesisoft had a notable increase in revenue in early November, reaching around $20K, but it tapered off to about $4.5K by the end of December. Downloads showed a significant peak at 37K in early November but declined to 9.8K by the end of the quarter. Active users also decreased from 95K to 50K over the same period.
Azur Lane, published by Yostar Limited, saw revenue fluctuations, peaking at around $24K in late November and ending the quarter with approximately $29K. Downloads remained relatively stable, peaking at 12.4K in late December. Active users showed a positive trend from 19K in late September to nearly 28K by the end of the quarter.
Revived Witch, another title from Yostar Limited, experienced a peak revenue of approximately $11.5K in mid-November, which then gradually decreased to about $2.3K by the end of December. Downloads started strong at 17K but dropped to 7.4K. Active users saw an increase from 10K in early November to 15K by mid-December, before slightly dropping to 12.8K at the end of the quarter.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed analysis and data, visit Sensor Tower's platform.